Take a look at a page specifically designed for you! I have gone through and compiled some of my best work that relates to the work I have found on your website. Only those with this specific link can view this page. Once you’re done, feel free to look around, or reach out to me.

678.650.1555     cbpbumeter@gmail.com  


Last time we talked we discussed Vossler’s need for versatility. My education at SCAD has allowed me to work on a multitude of projects including advertising, game, animation and film! Below I have have given some examples of my best work to help show my flexibility when working with a diverse group of clientele.



Position: Sound Supervisor/Creative Director

This was a film that I initially pitched to my friend as a commercial for the new clothing line he was about to launch. The idea of the film was to create a line of products that represent the sound that you make when you crash, otherwise known as onomatopoeias. As Sound Supervisor I wanted to create a fun and goofy feel that fit the vibe of the brand. Throughout the film, you can hear numerous effects that are more there to make the audience laugh than anything else.

Position: Sound Supervisor


This project was a collaboration with a group of Motion Media Students. Primarily my work included editing in sound effects and mixing the end product together.

To nail down timing and I used Pitch n’ Time as my primary plug in. This allowed me to create warped effects without creating any audio artifacts.

Director: Jayson Hahn.


Position: Sound Editor

Joe approached me wanting to enhance his film reel with some fresh sound effects. Originally the Reel only had recorded dialogue. I saw this as a great opportunity to practice emphasizing cuts in line with the music. In the project you can here a variety of timed effects that lie perfectly with the song On The Sea by Beach House. 

Director: Joe Russ

Position: Sound/Music Editor


This was a side project I did for a friend in exchange for having my logo animated. The goal was to engage the audience through sound and music. I wanted to create numerous “wow” moments that matched the stunning visuals provided by Jayson.

The song called Still Feel by Half Alive and features a simple drum track with funky bass and lyrics. To fit the length of the Reel numerous cuts had to be made to bring the 4-minute song down to 1 minute.

Director: Jayson Hahn.



Password: watchwithheadphones

Position: Sound Supervisor

This film follows the perspective of one person as he navigates the troubles of life from birth, to his parent’s divorce, to marriage, then finally to have a son and the cycle starts again. Upon hearing this pitch the director mentioned that the entire film would be shot in a Point of View perspective to fully immerse the audience in the space of our main character James.

To match the first-person perspective we used binaural audio to coincide with James’s point of view. We did this by utilizing a Sennheiser AMBEO VR microphone on set. In post we then broke these files down to Binaural using the plugin Sound Field by Rode. To add additional effects I used the Facebook 360 Spatialization Plugins combined with reaper to help keep the space active and alive. These tools helped me up-mix mono sound effects with ease by giving me the tools to pan the effects around the listener while I watched the film.


Position: Foley Artist

A crowd Funded Fan Film, that was shot in the Savannah area and at Tybee Island. I was on a team with two other Foley Artists. Since we were trying to replicate the feel of the Star Wars Universe we stayed true to the Sky Walker Studios approach to Foley. To record the sound we used a U87, instead of the industry standard 416 Shotgun microphone.

This Film also went on to win 2 Student Emmy Awards. One being for Sound Design.

Director: Mark Alex Voght Sound Supervisor: Ryan Sullivan

Position: Foley Artist


An action-heavy film like this requires a lot of low-end hits, and impacts to fully engage the audience. To accomplish this we used a mixture of Contact and Lav Mics strategically placed close to where we were performing.

Director: Davi Pena.


Position: Sound Supervisor

A SCAD Senior Animation that was accepted into 16 festivals. It for Best Animated Film by both the Alternative Film Festival and the Georgia Shorts Film Festival.

I managed a team of 5 sound designers while overseeing progress and growth with the project. Some of the roles I took up on the project included Foley, Sound Editing, and VO recordist. We had other roles like Re-Recording Mixer, BG Editor, Composer, etc. filled by other sound designers on the team.

Director Nikolas Smith


H. G. Wells (Game Concept)

Position: Director

This was my first attempt at a non-linear story. The project was created using VCV Rack and primarily takes advantage of the Station Module. Each station tunes the listener into a different point in time revealing key story elements along the way. Only once the listener has listened to each station all the way through they can finally obtain the full story. 

Wallace and his apprentice Clark create a machine that can transmit recordings from the past and future. The only catch is, they can only access the machine’s records when their satellite is directly above in orbit.

Position: Sound Lead


This project was in collaboration with SCAD Pro and Fox Sports for the Men’s Fifa World Cup in 2022. I was part of a team of 12 students who were prompted by SCAD to create a 360 studio environment using Unreal Engine. Our Design Challenge was to create a “home” for the Fifa Men’s World Cup coverage that exudes the personality of modern Qatar while projecting to an American Audience an instant connection to the host country.

My role in the project was Sound Lead. I was in charge of implementing the project’s audio through Wwise and Unreal.


Position: Asset Provider

A two-player virtual reality puzzle game that tests your problem-solving and communication skills in a high stake sinking submarine. One player is given the manual for how to keep you afloat, while the other player is submerged in the depths of the ocean. My role in this project was to provide several sound assets as well as music for the team to use. 

The score is a piece I repurposed from a previous project called When The Rain Comes. This piece takes advantage of the midi plugin called Xpand 2 in combination with some Kontakt library instruments.

(Director Oscar Painvin)


Thank you for taking the time review my application. Feel free to explore the rest of my portfolio by continuing on to the home page or clicking my name below. I hope this format has made your applicant search a little easier.